from the experts at Samsung VR
The Worldwide Semiannual Augmented and Virtual Reality Spending Guide from IDC forecasts worldwide revenues for the augmented reality and virtual reality (AR/VR) market to reach $13.9 billion in 2017, an increase of 130.5% over the $6.1 billion spent in 2016. That’s incredible growth for an already-established industry. Why so much excitement? Because while the technology is already here, the content stream is only just starting to flow. Everyone from customers to investors to creators knows the best is still to come.
Here at Samsung, we’ve watched a tremendous amount of VR, and we know what makes for great content. Our 360 video service, SamsungVR, is already seeing a steady stream of innovative content with more videos from brands, studios and independent creators alike added to the platform every day.
Right now in this industry, the ability to create compelling, creative content is THE competitive differentiator—both for any individual pursuing a role in the field, and for any brand working to establish a presence in the VR/AR space. Here are 4 tips on how to do it right!
The virtual reality software industry took in approximately $407 million in 2016, and that number is predicted to climb as high as $14 billion by 2020. This kind of growth means job prospects are very good for those considering the field of virtual reality. We’d like to help you take advantage of these opportunities!
Download “Getting Started with a Career in Virtual Reality” today! Just enter your email address below.
Getting started with a career in a nascent field like VR isn’t exactly straightforward. There are no established paths to follow. To succeed, you need to empower yourself with as much relevant information as you can find, so you can make informed decisions about how to proceed.
We’ve partnered with the team at Paysa, the online career advisor that helps employees discover their true market value, to bring you this exclusive guide to Getting Started with a Career in Virtual Reality. It’s full of actionable insights you’re not going to find anywhere else! To access the guide, just enter your email address below:
Here’s what’s included in Paysa’s Virtual Reality career guide:
- Top VR companies
- Top cities for VR jobs
- VR thought leaders
- Required skills for a job in VR
- VR salaries and compensation
- And more…
Today is the day everyone at Udacity—and 23,000 of you!—have been waiting for. I am very pleased to announce that our new VR Developer Nanodegree program is now officially open for enrollment.
This is your invitation to join the creative revolution, and on behalf of Udacity, and our partners Google VR, HTC Vive, and Upload, I would like to welcome everyone who wants to become a VR Developer. Are you ready?
Virtual reality is one of the most exciting new areas of technology, and we are thrilled to announce the VR Developer Nanodegree program today. Virtual reality is set to impact numerous industries—from gaming and movies, to education and training; from design and communication, to travel and healthcare. The technology actually allows users to go inside an experience, beyond the role of passive observer—you engage directly with the content, and act upon environments both real and imagined.
We are working with Google VR, HTC Vive, and Upload to build a world-class curriculum that gives you the latest insights into the fast-changing world of virtual reality. Our VR environment integrates the powerful 3D engine Unity. Becoming a VR Developer is your passport to a new world of possibility, and this program will teach you the skills you’ll need to join the creative revolution.
Sebastian Thrun introduced him as, “A great artist, a great technologist, and a super creative person.” He then asked him, “Are you a creative, a technologist, a content person, a cook, or a comedian?” To which Eric Darnell responded, “I’ve basically been a content person.”
And that is how Episode 4 of Udacity Talks began!
Returning to the host’s chair was our own Sebastian Thrun, and sitting opposite from him was Eric Darnell, Chief Creative Officer for Baobab Studios. Sitting between them was … a bunny. But not just any bunny. This bunny happens to be the star of “Invasion!,” which is Baobab’s first Virtual Reality release!
“It is all about the content.”
So says Eric Darnell, Chief Creative Officer of Baobab Studios. Coming from a film director—which Eric is—this may not be a surprising sentiment. But Eric is in fact one of the preeminent visionaries leading the still-very-new field of Virtual Reality filmmaking, and is unquestionably at the very forefront of technological advances the likes of which we can still hardly imagine. But despite all that innovation, it’s still about the content.
Eric Darnell is our guest for this week’s episode of Udacity Talks, taking place on Wed, June 20th, at 4pm PDT.
Career planning takes exactly that, planning. By definition, you have to think ahead. Where will the opportunities be? For everyone from “creatives” to “techies” Virtual Reality is looking very promising these days. Here are six reasons to start thinking about a Virtual Reality career: