How one Udacity student built her self-confidence to face the unknown
As an elementary school english teacher in Phoenix, AZ, Kristin was in constant search of new ways to further engage students through the use of technology. But she didn’t think of herself as a “technical” person. That role belonged to her husband, a software developer. All the same, she was surprisingly proactive on her student’s behalf. In her spare time, she started both a coding and a robotics club. But her motivation was rooted in curiosity—for her, technology was more of a hobby. She never considered a future for herself in the tech industry.
“I had this false perception that I wasn’t very good at math. But, I realized over time that computer science is really less about math and more about logic—which I’m good at!”
from the experts at Samsung VR
The Worldwide Semiannual Augmented and Virtual Reality Spending Guide from IDC forecasts worldwide revenues for the augmented reality and virtual reality (AR/VR) market to reach $13.9 billion in 2017, an increase of 130.5% over the $6.1 billion spent in 2016. That’s incredible growth for an already-established industry. Why so much excitement? Because while the technology is already here, the content stream is only just starting to flow. Everyone from customers to investors to creators knows the best is still to come.
Here at Samsung, we’ve watched a tremendous amount of VR, and we know what makes for great content. Our 360 video service, SamsungVR, is already seeing a steady stream of innovative content with more videos from brands, studios and independent creators alike added to the platform every day.
Right now in this industry, the ability to create compelling, creative content is THE competitive differentiator—both for any individual pursuing a role in the field, and for any brand working to establish a presence in the VR/AR space. Here are 4 tips on how to do it right!
We are very excited to offer you a whole new way to enter Virtual Reality!
Starting today, and continuing until Saturday, June 11, at 12 PM PDT, you are invited to a special free preview of our VR Developer Nanodegree program! Enter our groundbreaking classroom experience, access the content, and even do the program’s first project!*
Experience the VR Developer Nanodegree Program classroom today!
The virtual reality software industry took in approximately $407 million in 2016, and that number is predicted to climb as high as $14 billion by 2020. This kind of growth means job prospects are very good for those considering the field of virtual reality. We’d like to help you take advantage of these opportunities!
Download “Getting Started with a Career in Virtual Reality” today! Just enter your email address below.
Getting started with a career in a nascent field like VR isn’t exactly straightforward. There are no established paths to follow. To succeed, you need to empower yourself with as much relevant information as you can find, so you can make informed decisions about how to proceed.
We’ve partnered with the team at Paysa, the online career advisor that helps employees discover their true market value, to bring you this exclusive guide to Getting Started with a Career in Virtual Reality. It’s full of actionable insights you’re not going to find anywhere else! To access the guide, just enter your email address below:
Here’s what’s included in Paysa’s Virtual Reality career guide:
- Top VR companies
- Top cities for VR jobs
- VR thought leaders
- Required skills for a job in VR
- VR salaries and compensation
- And more…
As a medium for creation, expression, and innovation, virtual reality represents a uniquely compelling union of hardware and software. This ongoing symbiosis produces incredible advancements at astonishing speeds. With each new hardware introduction, thousands upon thousands of software innovators answer the call with envelope-pushing ways to leverage what becomes newly possible. In turn, hardware developers take up the challenge posed by these innovations, and produce new equipment that changes the game yet again.
Your Free Samsung Gear 360!
Given the importance of hardware to the synergetic ecosystem of virtual reality development, we are thrilled today to announce an amazing opportunity for aspiring developers considering our Virtual Reality Developer Nanodegree program:
Enroll between February 7, 2017 and April 15, 2017, and claim a free Samsung Gear 360 camera!
Today is the day everyone at Udacity—and 23,000 of you!—have been waiting for. I am very pleased to announce that our new VR Developer Nanodegree program is now officially open for enrollment.
This is your invitation to join the creative revolution, and on behalf of Udacity, and our partners Google VR, HTC Vive, and Upload, I would like to welcome everyone who wants to become a VR Developer. Are you ready?
Virtual reality is one of the most exciting new areas of technology, and we are thrilled to announce the VR Developer Nanodegree program today. Virtual reality is set to impact numerous industries—from gaming and movies, to education and training; from design and communication, to travel and healthcare. The technology actually allows users to go inside an experience, beyond the role of passive observer—you engage directly with the content, and act upon environments both real and imagined.
We are working with Google VR, HTC Vive, and Upload to build a world-class curriculum that gives you the latest insights into the fast-changing world of virtual reality. Our VR environment integrates the powerful 3D engine Unity. Becoming a VR Developer is your passport to a new world of possibility, and this program will teach you the skills you’ll need to join the creative revolution.